Beyond the Horizon ← Back to the game

Changelog - Beyond the Horizon

All notable changes to this project are documented here. The format follows Keep a Changelog; versions follow the milestone tags defined in specs/ROADMAP.md.

Workflow rule (see specs/00-architecture.md §13.1): every completed major step adds an entry here, places screenshots in docs/screenshots/, and lands as a conventional commit.

[0.43.1-alpha] - 2026-06-19

Added

[0.43.0-alpha] - 2026-06-19

Added

Changed

[0.42.13-alpha] - 2026-06-19

Changed

[0.42.12-alpha] - 2026-06-18

Fixed

[0.42.11-alpha] - 2026-06-18

Added

[0.42.10-alpha] - 2026-06-18

Fixed

[0.42.9-alpha] - 2026-06-18

Added

[0.42.8-alpha] - 2026-06-17

Added

[0.42.7-alpha] - 2026-06-17

Changed

Added

[0.42.6-alpha] - 2026-06-17

Added

Changed

[0.42.5-alpha] - 2026-06-17

Added

Changed

[0.42.4-alpha] - 2026-06-17

Added

Changed

[0.42.3-alpha] - 2026-06-17

Added

Fixed

Added (free-build tool, 0.42.1)

[0.42.0-alpha] - unreleased

_The rebalancing arc._ Minor bumped to 0.42 to open a broad economy/balance overhaul - by convention, a big overhaul or refactor starts a fresh minor version. Rebalancing entries land here as they ship.

[0.41.27-alpha] - 2026-06-17

Changed

Added

Fixed

Tested

[0.41.26-alpha] - 2026-06-17

Added

Tested

[0.41.25-alpha] - 2026-06-16

Added

Changed

[0.41.24-alpha] - 2026-06-16

Added

Changed

[0.41.23-alpha] - 2026-06-16

Changed

[0.41.22-alpha] - 2026-06-16

Changed

[0.41.21-alpha] - 2026-06-16

Changed

[0.41.20-alpha] - 2026-06-16

Fixed

Added

[0.41.19-alpha] - 2026-06-16

Added

Tests

[0.41.18-alpha] - 2026-06-16

Changed

Added

[0.41.17-alpha] - 2026-06-15

Added

Changed

Notes

[0.41.16-alpha] - 2026-06-15

Changed

[0.41.15-alpha] - 2026-06-15

Changed

[0.41.14-alpha] - 2026-06-15

Fixed

Added

Build & deploy

[0.41.13-alpha] - 2026-06-15

Fixed

[0.41.12-alpha] - 2026-06-15

Fixed

[0.41.11-alpha] - 2026-06-15

Fixed

[0.41.10-alpha] - 2026-06-15

Fixed

[0.41.9-alpha] - 2026-06-15

Added

[0.41.8-alpha] - 2026-06-15

Added

Preview thumbnails are pre-baked (tools/building_viewer --thumbs and the new tools/ship_viewer --thumbs) into res://assets/help/. New HelpPage (CanvasLayer, layer 75) + a top-bar book button + a pause-menu entry; a headless test_help suite checks every tab builds and every building/unit has a thumbnail.

[0.41.7-alpha] - 2026-06-15

Added

[0.41.6-alpha] - 2026-06-15

Added

[0.41.5-alpha] - 2026-06-15

Fixed

[0.41.4-alpha] - 2026-06-15

Added

[0.41.3-alpha] - 2026-06-15

Changed

[0.41.2-alpha] - 2026-06-15

Added

[0.41.1-alpha] - 2026-06-15

Fixed

[0.41.0-alpha] - 2026-06-15

Added

Changed

[0.40.0-alpha] - 2026-06-15

Changed

Added

Fixed

[0.39.0-alpha] - 2026-06-15

Added

Changed

[0.38.0-alpha] - 2026-06-15

Added

[0.37.0-alpha] - 2026-06-15

Changed

Added

[0.36.0-alpha] - 2026-06-15

Added

[0.35.0-alpha] - 2026-06-15

Changed

Added

[0.34.0-alpha] - 2026-06-15

Changed

[0.33.0-alpha] - 2026-06-15

Added - import / export office

[0.32.0-alpha] - 2026-06-15

Changed - workers cross water via the harbour ferry

[0.31.0-alpha] - 2026-06-15

Fixed

Changed

[0.30.1-alpha] - 2026-06-15

Fixed

[0.30.0-alpha] - 2026-06-15

Changed - cozy pirate UI skin

[0.29.0-alpha] - 2026-06-15

Added - first-time event primers

[0.28.3-alpha] - 2026-06-15

Changed

[0.28.2-alpha] - 2026-06-15

Changed

[0.28.1-alpha] - 2026-06-15

Changed

[0.28.0-alpha] - 2026-06-15

Added - targeting floodlights

Changed - guard-tower cannon on a plinth

[0.27.0-alpha] - 2026-06-15

Changed - citizens drink by resting at home

[0.26.1-alpha] - 2026-06-15

Changed

[0.26.0-alpha] - 2026-06-15

Changed

[0.25.1-alpha] - 2026-06-15

Changed

[0.25.0-alpha] - 2026-06-15

Added - friendly ship repair at ports

Changed - guard towers scale with level

[0.24.0-alpha] - 2026-06-15

Added - harbour storage hub + inter-harbour ferry

Added - placement preview shows the gather range

Added - warehouse/harbour item matrix (accept / reject)

Changed

[0.23.0-alpha] - 2026-06-15

Added - harbour transport dingies + off-shoot piers

[0.22.0-alpha] - 2026-06-15

Changed - build menu UX

Changed - harbour: four levels + a proper pier

[0.21.0-alpha] - 2026-06-14

Changed - lighthouse redesign + rotating beam

[0.20.0-alpha] - 2026-06-14

Added - ship mast lanterns (a beacon in the fog)

Changed - lighting placement

Changed - road revert hysteresis

Added - cozy night lighting (road torches + building lanterns)

[0.19.0-alpha] - 2026-06-14

Added - emergent roads (desire paths)

[0.18.0-alpha] - 2026-06-14

Added - difficulty.yaml tuning preload (QA)

[0.17.0-alpha] - 2026-06-14

Changed - longer, refinement-scaled production cycles

Changed - buildings 2× larger

Added - UI size setting + build-menu category headers

Changed - inventory & HUD overhaul (icons everywhere)

[0.16.0-alpha] - 2026-06-14

Fixed - mound material + ferry course

Added - storyline control of the dig-for-treasure mechanic

Added - textile industry (fiber → fabric → fine clothes, + dye)

Added - mounds of dirt + dig-for-treasure

Removed - the old treasure-chest system

Changed - carried goods, time, camera, foliage

Changed - sand/grass patches read as textured ground

Performance - physics hot-path profiling + throttles

Changed - textured leafy grass + sandy beach tiles

Added - unique-hero roster (top-left, live 3D portraits)

Added - selection info box (single building / character / ship)

Changed - terrain elevation: taller, hex-edge steps (overhaul, round 1)

Added - ships ferry workers to cut-off construction sites

Added - faster days + an animated day/night cycle

Changed - worker logistics: carry capacity, production-first, reserve slider

Added - tree-density setting + Esc/Space pause keys

Added - comprehensive video & audio settings menu

Added - audio engine (music, ambience, event SFX)

Changed - rocks come in big bundled boulder fields

Changed - grass tiles are translucent emerald glass

Added - navy shipyards build a leveling friendly fleet (spec 16 §R)

Changed - towers larger, mounted cannons smaller in proportion

[0.13.0-alpha] - 2026-06-13

Fixed/Changed - cannon aim, tower flag, cartoony flowers, glassy land (review round 6)

Fixed - metal sidings keep their screwed-metal texture (multiply, not flat repaint)

Fixed - Castle towers now read as textured sandstone

Changed - painted-metal sidings & windmill (spec 12 §R.14, review round 4)

Added - building sight & combat (spec 12 §R.13)

Changed - building overhaul follow-up: hip roofs, canvas tents, true-colour flowers

[0.12.0-alpha] - 2026-06-13

Changed - building overhaul: the Survival-Kit fortified visual language (spec 12 §R.12)

[0.11.2-alpha] - 2026-06-12

Changed - unique heroes favour construction & defer to idle workers (spec 12 §R.9)

[0.11.1-alpha] - 2026-06-12

Changed - placement shows the whole reserved plot (spec 12 §R.8)

[0.11.0-alpha] - 2026-06-12

Changed - building footprints, level-scaled plots & richer models (spec 12 §R)

[0.10.0-alpha] - 2026-06-12

Added - storyline objectives & building unlocks (spec 17 §R)

Fixed

[0.9.1-alpha] - 2026-06-12

Changed - wider even-level plateaus & forests scaled to island size (spec 05 §4.4/§4.7)

[0.9.0-alpha] - 2026-06-12

Added - even-plateau terrain & dense forest groves (spec 05 §4.4/§4.7)

[0.8.0-alpha] - 2026-06-12

Added - hero packs, marine placement & worker-built construction

[0.7.0-alpha] - 2026-06-12

Added - staffed buildings & the build menu (specs 12 §R.8-9 / 13 §R.2)

[0.6.0-alpha] - 2026-06-12

Added - economy, logistics, needs & city tiers (specs 13 §R / 12 §R)

[Unreleased]

Added - specification suite (2026-06-10)

Changed (during authoring, before first commit)

Notes

Polish iteration 1 (2026-06-10)

Added

Verified (scripted checks, in lieu of the rate-limited agent review)

Polish iteration 2 (2026-06-10)

Added

Alpha - world generation bake-off (2026-06-10, branches)

Added

Notes

Alpha - fog of war & map scale (2026-06-11, branch alpha/fog-of-war)

Added

Changed

Alpha - menu, camera, configurable generation (2026-06-11, branch alpha/fog-of-war)

Added

Changed

Alpha - terrain dressing (2026-06-11, branch alpha/fog-of-war)

Added

Alpha - textures, palette, placement cohesion (2026-06-11, branch alpha/fog-of-war)

Fixed

Alpha - green material pass, rock family, slope corners (2026-06-11)

Fixed

Alpha - slopes, lakes & rivers, RMB camera (2026-06-11)

Changed

Alpha - flatter terrain, seams, slope facing (2026-06-11)

Fixed

Alpha - hexagonal grid feature branch (2026-06-11, branch alpha/hexgrid)

Added

Workflow - branch snapshots (2026-06-11)

Added

Merge - hexagonal grid becomes the main version (2026-06-11)

Changed

Generation - open-sea island spacing (2026-06-11)

Changed

Workflow - baked imports + release exports in snapshots (2026-06-11)

Added

Storms - damage tick rate (2026-06-11)

Changed

Debug - stats overlay (2026-06-11)

Added

Storms - population scales with size (2026-06-11)

Changed

UI - in-game clock and speed panel (2026-06-11)

Added

Storms - respawn occupancy guard (2026-06-11)

Changed

Docs - primer for the units & vehicles work (2026-06-11)

Added

UI - minimap chart prebakes during world load (2026-06-11)

Changed

UI - minimap bake 51.6 s → 0.5 s on LARGE (2026-06-11)

Changed

Generation - threaded world generator, live loading bar (2026-06-11)

Changed

Fixed

World - hex-native renderers + 5-8× faster map builds (2026-06-11)

Changed

Specs - suite aligned with the hexagonal world grid (2026-06-11)

Changed

UI - keyboard speed control (2026-06-11)

Added

Vehicles alpha - ships, selection, orders, roaming pirates (2026-06-11)

Added

Changed

Dev console, bow-first sailing, debug navigator (2026-06-11)

Fixed

Changed

Added

Storyline scripting - YAML stories, quests, saved state (2026-06-11)

Added

Factions + naval combat (2026-06-11)

Added

Fixed

Pirate crews - red, black, and gold sails (2026-06-11)

Added

Exit segfault fixed (2026-06-12)

Fixed

Missing ocean chunks fixed (2026-06-12)

Fixed

Lost-last-unit crash fixed (2026-06-12)

Fixed

Added

UI - modal pause + Selected-units panel (2026-06-12)

Added

Pause freezes combat (2026-06-12)

Fixed

Storyline primer callouts (2026-06-12)

Added

Debug tooltips (2026-06-12)

Added

Camera - citrus-cove mouse controls (2026-06-12)

Changed

Hand-off primer - worldgen ocean bed (2026-06-12)

Added

Main menu build footer (2026-06-12)

Added

Worldgen: full-map landmass + navigable ocean bed (2026-06-12)

Journal: docs/journal/2026-06-12-worldgen-ocean-bed.md.

Changed - CONTRACT (charter §15 followed)

Added

Performance

Sea life, sea monsters, depth visibility, object ids (2026-06-12)

Journal: docs/journal/2026-06-12-sea-life-and-depth-visibility.md.

Changed

Added

QA

Land tile borders + fish texture audit (2026-06-12)

Added

Verified

Load-game sub-menu, save thumbnails, F5/F9 quicksave (2026-06-12)

Added

Full game-state saves - v3 (2026-06-12)

Added

Characters: Oloaf, The Acorn, berry workers (2026-06-12)

Added

Characters: land-only walking, command parity, Oloaf fix (2026-06-12)

Changed

Added

E is the boarding toggle (2026-06-12)

Changed

Character nameplates (2026-06-12)

Added

0.5.0-alpha (2026-06-12)

Version bump rolling up the whole 2026-06-12 arc (ocean bed → sea life → depth visibility → land tile borders → load menu + full-state saves → characters) - merged to main. Individual entries above; journals: docs/journal/2026-06-12-worldgen-ocean-bed.md and docs/journal/2026-06-12-sea-life-and-depth-visibility.md (7 addenda).

Storm tuning - rarity, land decay, fluffier clouds (2026-06-12)

Changed

Added